Skip to content
Dan Grover

Dan Grover

3d Technical Director

  • About
  • Showreel
  • Scripts
  • @dangroveruk – Twitter
  • @dangroveruk – Github
  • @dangroveruk – LinkedIn

Category Archives: Maya

Converting Assets from Max VRay to Maya VRay

We’re producing a film at work in Maya, rather than our normal 3ds Max. We’re trying to get a *ton* of assets from Max Vray over to Maya Vray and it’s proving to be difficult! More so than you’d think. We’re using .vrscene’s to get the shaders over, but the mesh doesn’t come in as […]

Posted byDanGroverJuly 28, 2016Posted in3ds Max, Maya, Python, Scripting

Recent Posts

  • Point Cloud Export Script Updated
  • Converting Assets from Max VRay to Maya VRay
  • New Version of the Point Cloud Script
  • Nuke PointCloud to Max Python Script
  • Some Progress!
Dan Grover, Proudly powered by WordPress.