Nuke PointCloud to Max Python Script

Here it is: Click here to download! It should be pretty self explanatory – select a relevant BakedPointCloud node, run the script, tell it where to save the .csv file and you’re good to go. You’ll then have a .csv file that can be loaded into Max using Thinkbox/Krakatoa’s PRT Loader, and it’ll store all […]

Some Progress!

Well, I’ve made some progress of sorts. In my last post I mentioned wanting to get a point cloud from NukeX (generated from a camera track) into Max’s new(ish) point cloud system. Well, the good news is that I’ve not got the point cloud – including colour data – from Nuke and into Max. The […]

Python Adventure

My Raspberry Pi arrives tomorrow, and I have my book all about coding in Python which I’ve started to read through. I also started looking at the Max SDK documentation for the Python stuff – It’s going to be a long road, but I’m excited about it! I have a MxS currently that remaps assets […]

Backburner fun!

Hi All, So, now I’ve got a hold on fiddling with Backburner via MaxScript (whilst trying to avoid its…. subtleties, as described here and here) I’ve been having some fun, using Backburner for some interesting tasks. One of the most useful but obvious – insomuch as it’s right there in the cmdjob help entry, is submitting […]

3D World Article

Hi All, Just a quick note to mention that I have an article in this month’s 3D World (March 2013). It’s a Q&A about scene scale and how to deal with it in 3ds Max. I hope those that read it will find it useful! AND it has the word “sexiest” in it! Dan

A note about Maxscript and Backburner

Another thing that I have discovered during my trials and tribulations with getting Maxscript and Backburner to play nicely is that Groups on Backburner don’t behave as they should under 3ds Max 2013. Before product update 6, you could not really get any information about groups at all – all requests to GetGroupName returned an […]