New Version of the Point Cloud Script

I’ve just updated the Point Cloud to Max script, based on some feedback (ie a bug!!) 2020 Edit: Link to the file has been removed as it’s old and crap. Get the latest version here instead. Please download and enjoy 🙂 Dan

Some Progress!

Well, I’ve made some progress of sorts. In my last post I mentioned wanting to get a point cloud from NukeX (generated from a camera track) into Max’s new(ish) point cloud system. Well, the good news is that I’ve not got the point cloud – including colour data – from Nuke and into Max. The… Continue reading Some Progress!

Python Adventure

My Raspberry Pi arrives tomorrow, and I have my book all about coding in Python which I’ve started to read through. I also started looking at the Max SDK documentation for the Python stuff – It’s going to be a long road, but I’m excited about it! I have a MxS currently that remaps assets… Continue reading Python Adventure

Backburner fun!

Hi All, So, now I’ve got a hold on fiddling with Backburner via MaxScript (whilst trying to avoid its…. subtleties, as described here and here) I’ve been having some fun, using Backburner for some interesting tasks. One of the most useful but obvious – insomuch as it’s right there in the cmdjob help entry, is submitting… Continue reading Backburner fun!

3D World Article

Hi All, Just a quick note to mention that I have an article in this month’s 3D World (March 2013). It’s a Q&A about scene scale and how to deal with it in 3ds Max. I hope those that read it will find it useful! AND it has the word “sexiest” in it! Dan