2020 Edit: The latest version of this can be found in the GitHub repo – the actual .py linked to here is older and quite a bit slower, though it’ll still work. I haven’t posted in a while! I’ve updated the Point Cloud Export script, which kicks point clouds generated in Nuke into a .csv… Continue reading Point Cloud Export Script Updated
Category: 3ds Max
Converting Assets from Max VRay to Maya VRay
We’re producing a film at work in Maya, rather than our normal 3ds Max. We’re trying to get a *ton* of assets from Max Vray over to Maya Vray and it’s proving to be difficult! More so than you’d think. We’re using .vrscene’s to get the shaders over, but the mesh doesn’t come in as… Continue reading Converting Assets from Max VRay to Maya VRay
New Version of the Point Cloud Script
I’ve just updated the Point Cloud to Max script, based on some feedback (ie a bug!!) 2020 Edit: Link to the file has been removed as it’s old and crap. Get the latest version here instead. Please download and enjoy 🙂 Dan
Nuke PointCloud to Max Python Script
Here it is: Click here to download! It should be pretty self explanatory – select a relevant BakedPointCloud node, run the script, tell it where to save the .csv file and you’re good to go. You’ll then have a .csv file that can be loaded into Max using Thinkbox/Krakatoa’s PRT Loader, and it’ll store all… Continue reading Nuke PointCloud to Max Python Script
Some Progress!
Well, I’ve made some progress of sorts. In my last post I mentioned wanting to get a point cloud from NukeX (generated from a camera track) into Max’s new(ish) point cloud system. Well, the good news is that I’ve not got the point cloud – including colour data – from Nuke and into Max. The… Continue reading Some Progress!
Python Adventure
My Raspberry Pi arrives tomorrow, and I have my book all about coding in Python which I’ve started to read through. I also started looking at the Max SDK documentation for the Python stuff – It’s going to be a long road, but I’m excited about it! I have a MxS currently that remaps assets… Continue reading Python Adventure
3d World Article now Online
And you can see it here, if you’re interested in streamlining large 3ds Max scenes! Dan
Backburner fun!
Hi All, So, now I’ve got a hold on fiddling with Backburner via MaxScript (whilst trying to avoid its…. subtleties, as described here and here) I’ve been having some fun, using Backburner for some interesting tasks. One of the most useful but obvious – insomuch as it’s right there in the cmdjob help entry, is submitting… Continue reading Backburner fun!
3D World Article
Hi All, Just a quick note to mention that I have an article in this month’s 3D World (March 2013). It’s a Q&A about scene scale and how to deal with it in 3ds Max. I hope those that read it will find it useful! AND it has the word “sexiest” in it! Dan
A note about Maxscript and Backburner
Another thing that I have discovered during my trials and tribulations with getting Maxscript and Backburner to play nicely is that Groups on Backburner don’t behave as they should under 3ds Max 2013. Before product update 6, you could not really get any information about groups at all – all requests to GetGroupName returned an… Continue reading A note about Maxscript and Backburner